![]() But you'll find yourself distracted by the computer-controlled enemies who spawn in to the map. Most of your time will be spent trying to capture enemy bases - that's where the bulk of points are won. By end game you might have a Wraith shooting at a Scorpion tank that's shooting at a Spartan who's trying to down a Banshee with a Rocket Launcher. There's a real sense of an early game, a mid-game and a late game as players level up within the match and in the process open up ever more powerful weapons, vehicles and power ups. There's more than a whiff of the multiplayer online battle arena about Warzone, and that's no bad thing. You probably won't encounter other enemy Spartans until a minute or two into the match. Then it's on to the next base, via more Promethean soldiers. Defeat these computer-controlled enemies to claim your first base. In a neat touch, you begin the game sat in a dropship that spits you and your teammates out into a base overrun by Promethean soldiers. ![]() Warzone gives you a real sense of being embroiled in a large-scale skirmish that escalates over time. To win, your team must score 1000 points or destroy the enemy team's core, the latter of which only reveals itself once you've captured three bases. ![]() On huge maps you battle the opposing team as well as computer-controlled aliens who spawn in periodically. It's the most interesting thing to happen to Halo multiplayer in years. You might have heard about Warzone, Halo's new 12 versus 12 mode. You fight player-controller Spartans as well as computer-controlled Covenant and Forerunners while capturing bases and scoring points. The superb Warzone mode fuses Big Team Battle with elements of MOBA games such as League of Legends. Dedicated servers ensure an impressively smooth online experience all round. I'm happy to report Halo 5 multiplayer matches are quick to load and mostly lag free. Righting the wrongs of The Master Chief Collectionģ43's learnt its lesson from the disastrous launch of Halo: The Master Chief Collection. It's one of many examples of 343 subtly modernising Halo's combat without upsetting the purity of The Golden Triangle. For balance, if you're shot while zooming in, you're booted out of ADS. There's no noticeable damage difference between firing from the hip and firing from ADS, although of course your zoomed in headshots are easier to land. But, like the addition of sprint, the addition of ADS feels right for Halo 5. For Halo, a series that for years has favoured firing from the hip, this is big news. 343 has given every weapon in the game, including the iconic UNSC Assault Rifle, a zoom function. The fact Halo 5 whizzes along at 60 frames per second is a wonderful bonus.Ī word on aim down sights. All these abilities combine to give Halo 5 impressively fluid movement that helps you quickly and efficiently climb up to the high ground or sniff out flanking positions. There's also the addition of a clamber, which lets you climb up onto platforms. Your thruster pack powers air boosts, dodges, a shoulder charge and a ground pound move (nail someone with the tricky to pull off ground pound in PVP and you'll find it hard to resist cheering). The addition of sprint as a default Spartan ability upset some Halo fans when it was revealed, but I find it fits snugly into Halo 5. You really do thunder around the virtual battlefield, smashing through walls, punching aliens and ripping turrets out of concrete.īut this time you're more mobile. Your Spartan, a super soldier who wears tank-like armour, feels as powerful and weighty as you'd expect. The "30 seconds of fun" design, where you're thrust into mammoth levels and expertly drip-fed frantic firefights, is present and correct. The "Golden Triangle" of shoot, grenade and melee is once again core to the gameplay. Halo 5 works in much the same way as previous games in the series. Now, after all the marketing hype, after all the flashy television adverts, after all the fictional investigative audio files on Soundcloud, after all the promoted tweets and the carefully constructed hashtags, has 343 done enough to step out of Bungie's shadow and into the spotlight? ![]() Halo 5, built for the more powerful Xbox One, is the studios' second shot at what was once the biggest franchise in gaming. It's been three years since Halo 4 came out for the Xbox 360. A solid campaign and wonderful competitive multiplayer sees 343 finally make its mark on Halo.įor developer 343 Industries, the honeymoon period is over. ![]()
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