![]() ![]() It’s a reliable stun tool to land bigger hits against quick yet flinchable enemies, and pair this tactic with Terra Magica for some seriously hard hitting combos. While I agree that the damage is a bit lackluster (ESPECIALLY considering the hefty FTH requirement and how hard this hits when the Death-rite birds use it), it’s respectable at decent INT levels/minimum FTH requirement and isn’t meant to be used as a spammy boss melter-other spells already exist for that purpose. Take the comments complaining about damage output with a bit of a grain of salt. This can allow you to hold enemies in place (especially dodgier ones) while you charge/cast harder-to-land attacks that hit like an absolute truck (Carian grandeur, SoNaF AoW, Rock Blaster, maybe even Comet Azur if you time well, just to name a few). 90% of PvE enemies will flinch after each skull hits them, and given how many are released per cast, most enemies will be stuck in a constant flinch animation for around 2 seconds if all skulls connect (which isn’t uncommon). Good lord this can be a powerful tool for spellcasters/INT-heavy builds if used wisely. Repeated chains of this + Sword of Night & Flame L2R1 just borderline perma-stunlocked Alecto from full health to zero on my recent playthrough-the only window she had to close in and attack was when I had to replenish FP once.
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